zuul extra wip
This commit is contained in:
34
Dockerfile-game
Executable file
34
Dockerfile-game
Executable file
@@ -0,0 +1,34 @@
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# 1. Java-Stage: Kompilieren
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FROM openjdk:17-jdk-slim AS java-build
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WORKDIR /app
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# Java-WebSocket und SLF4J-Bibliothek herunterladen
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RUN apt-get update && apt-get install -y wget \
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&& wget https://repo1.maven.org/maven2/org/java-websocket/Java-WebSocket/1.5.3/Java-WebSocket-1.5.3.jar -O /app/Java-WebSocket.jar \
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&& wget https://repo1.maven.org/maven2/org/slf4j/slf4j-api/1.7.32/slf4j-api-1.7.32.jar -O /app/slf4j-api-1.7.32.jar \
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&& wget https://repo1.maven.org/maven2/org/slf4j/slf4j-simple/1.7.32/slf4j-simple-1.7.32.jar -O /app/slf4j-simple-1.7.32.jar
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# Quellcode kopieren
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COPY src /app/src
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# Erstelle bin-Ordner für kompilierten Code
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RUN mkdir -p /app/bin
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# Kompilieren mit der WebSocket-Bibliothek
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RUN javac -cp /app/Java-WebSocket.jar:/app/slf4j-api-1.7.32.jar:/app/slf4j-simple-1.7.32.jar -d /app/bin /app/src/de/szut/zuul/*.java
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# 2. Finale Java-Stage
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FROM openjdk:17-jdk-slim
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WORKDIR /app
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# Kopiere das kompilierte Java-Programm
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COPY --from=java-build /app/bin /app
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COPY --from=java-build /app/Java-WebSocket.jar /app/Java-WebSocket.jar
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COPY --from=java-build /app/slf4j-api-1.7.32.jar /app/slf4j-api-1.7.32.jar
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COPY --from=java-build /app/slf4j-simple-1.7.32.jar /app/slf4j-simple-1.7.32.jar
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# Port für WebSocket öffnen
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EXPOSE 8867
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# WebSocket-Server starten
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CMD ["java", "-cp", "/app:/app/Java-WebSocket.jar:/app/slf4j-api-1.7.32.jar:/app/slf4j-simple-1.7.32.jar", "de.szut.zuul.ZuulWebsocket"]
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13
Dockerfile-nginx
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13
Dockerfile-nginx
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@@ -0,0 +1,13 @@
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FROM nginx:alpine
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# Kopiere die Nginx-Konfiguration
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COPY nginx/nginx.conf /etc/nginx/nginx.conf
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# Kopiere die HTML-Datei, die xterm.js verwendet
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COPY html/index.html /usr/share/nginx/html/index.html
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# Setze die richtigen Berechtigungen für das HTML-Verzeichnis und die Datei
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RUN chmod -R 755 /usr/share/nginx/html && chmod 644 /usr/share/nginx/html/index.html
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# Exponiere Port 80 für den Nginx-Server
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EXPOSE 80
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27
docker-compose.yaml
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27
docker-compose.yaml
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@@ -0,0 +1,27 @@
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version: '3'
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services:
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game:
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build:
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context: .
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dockerfile: Dockerfile-game
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container_name: game-1
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ports:
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- "8867:8867"
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networks:
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- app-network
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nginx:
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build:
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context: .
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dockerfile: Dockerfile-nginx
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container_name: nginx-1
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ports:
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- "8067:80"
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depends_on:
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- game
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networks:
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- app-network
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networks:
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app-network:
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driver: bridge
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77
html/index.html
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77
html/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>WebSocket Terminal</title>
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<style>
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body {
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background-color: black;
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color: white;
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font-family: monospace;
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margin: 0;
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padding: 20px;
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}
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#terminal {
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height: 90vh;
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overflow-y: auto;
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white-space: pre-wrap;
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}
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#input {
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background-color: black;
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color: white;
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border: none;
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outline: none;
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font-family: monospace;
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width: 80%;
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font-size: 16px;
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padding: 5px;
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}
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.prompt {
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color: #00ff00;
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}
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</style>
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</head>
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<body>
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<div id="terminal"></div>
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<span class="prompt">></span>
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<input type="text" id="input" autofocus>
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</div>
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<script>
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const terminal = document.getElementById('terminal');
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const input = document.getElementById('input');
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const ws = new WebSocket('ws://localhost/ws');
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function addToTerminal(text) {
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terminal.innerHTML += text + '\n';
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terminal.scrollTop = terminal.scrollHeight;
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}
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// WebSocket Handlers
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ws.onopen = () => {
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addToTerminal('Connected to server');
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};
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ws.onmessage = (event) => {
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addToTerminal(event.data);
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};
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ws.onerror = (error) => {
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addToTerminal('Error: ' + error.message);
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};
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ws.onclose = () => {
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addToTerminal('Connection closed');
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};
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// Input handling
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input.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') {
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const command = input.value;
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addToTerminal('> ' + command);
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ws.send(command);
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input.value = '';
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}
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});
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</script>
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</body>
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</html>
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36
nginx/nginx.conf
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36
nginx/nginx.conf
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@@ -0,0 +1,36 @@
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events {
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worker_connections 1024;
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}
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http {
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server {
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listen 80;
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location / {
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root /usr/share/nginx/html;
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index index.html;
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}
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location /ws {
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proxy_pass http://game-1:8867; # WebSocket-Server
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proxy_http_version 1.1;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection 'upgrade';
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proxy_set_header Host $host;
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proxy_cache_bypass $http_upgrade;
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# CORS: Erlaubt alle Ursprünge
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add_header Access-Control-Allow-Origin *;
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add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';
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add_header Access-Control-Allow-Headers 'Origin, X-Requested-With, Content-Type, Accept, Authorization';
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# CORS für OPTIONS-Anfragen
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if ($request_method = 'OPTIONS') {
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add_header Access-Control-Allow-Origin *;
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add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';
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add_header Access-Control-Allow-Headers 'Origin, X-Requested-With, Content-Type, Accept, Authorization';
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return 204;
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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package de.szut.zuul;
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import org.java_websocket.WebSocket;
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import java.util.Random;
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/**
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@@ -23,6 +24,7 @@ public class Game
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{
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private Parser parser;
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private Player player;
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private WebSocket conn;
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/**
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* Create the game and initialise its internal map.
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@@ -116,32 +118,26 @@ public class Game
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*
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* @return
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*/
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public void play()
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public void play(WebSocket conn)
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{
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printWelcome();
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this.conn = conn;
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conn.send("Spiel wurde gestartet...");
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printWelcome(conn);
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// Enter the main command loop. Here we repeatedly read commands and
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// execute them until the game is over.
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boolean finished = false;
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while (! finished) {
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Command command = parser.getCommand();
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finished = processCommand(command);
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}
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System.out.println("Thank you for playing. Good bye.");
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}
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/**
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* Print out the opening message for the player.
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*/
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private void printWelcome()
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public void printWelcome(WebSocket conn)
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{
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System.out.println();
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System.out.println("Welcome to the World of Zuul!");
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System.out.println("World of Zuul is a new, incredibly boring adventure game.");
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System.out.println("Type 'help' if you need help.");
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System.out.println();
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printRoomInformation();
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conn.send("Welcome to the World of Zuul!");
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conn.send("World of Zuul is a new, incredibly boring adventure game.");
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conn.send("Type 'help' if you need help.");
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printRoomInformation(conn);
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}
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/**
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@@ -149,24 +145,25 @@ public class Game
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* @param command The command to be processed.
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* @return true If the command ends the game, false otherwise.
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*/
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private boolean processCommand(Command command)
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public boolean processCommand(Command command, WebSocket conn)
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{
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boolean wantToQuit = false;
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if(command.isUnknown()) {
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System.out.println("I don't know what you mean...");
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conn.send("I don't know what you mean...");
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return false;
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}
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String commandWord = command.getCommandWord();
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switch (commandWord) {
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case "help" -> printHelp();
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case "go" -> goRoom(command);
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case "quit" -> wantToQuit = quit(command);
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case "look" -> look(player.getCurrentRoom());
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case "status" -> showStatus();
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case "take" -> takeItem(command);
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case "drop" -> dropItem(command);
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case "help" -> printHelp(conn);
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case "go" -> goRoom(command, conn);
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case "quit" -> wantToQuit = quit(command, conn);
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case "look" -> look(player.getCurrentRoom(), conn);
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case "status" -> showStatus(conn);
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case "take" -> takeItem(command, conn);
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case "drop" -> dropItem(command, conn);
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case "say" -> {
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if (command.hasSecondWord()) {
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if (command.getSecondWord().equals("health")) {
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@@ -175,10 +172,10 @@ public class Game
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Ollama.chat(command.getSecondWord(), player);
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}
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} else {
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System.out.println("Chat what?");
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conn.send("Chat what?");
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}
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}
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case "eat" -> eatMuffin(command);
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case "eat" -> eatMuffin(command, conn);
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}
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return wantToQuit;
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@@ -191,24 +188,24 @@ public class Game
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* Here we print some stupid, cryptic message and a list of the
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* command words.
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*/
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private void printHelp()
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public void printHelp(WebSocket conn)
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{
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System.out.println("You are lost. You are alone. You wander");
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System.out.println("through the jungle. At once there is a glade. On it there a buildings...");
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System.out.println();
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System.out.println("Your command words are:");
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System.out.println(parser.showCommands());
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conn.send("You are lost. You are alone. You wander");
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conn.send("through the jungle. At once there is a glade. On it there a buildings...");
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conn.send(" ");
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conn.send("Your command words are:");
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conn.send(parser.showCommands());
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}
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/**
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* Try to go in one direction. If there is an exit, enter
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* the new room, otherwise print an error message.
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*/
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private void goRoom(Command command)
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public void goRoom(Command command, WebSocket conn)
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{
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if(!command.hasSecondWord()) {
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// if there is no second word, we don't know where to go...
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System.out.println("Go where?");
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conn.send("Go where?");
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return;
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}
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@@ -220,11 +217,11 @@ public class Game
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nextRoom = player.getCurrentRoom().getExits(direction);
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if (nextRoom == null) {
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System.out.println("There is no door!");
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conn.send("There is no door!");
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}
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else {
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player.goTo(nextRoom);
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printRoomInformation();
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printRoomInformation(conn);
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}
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}
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@@ -233,34 +230,33 @@ public class Game
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* whether we really quit the game.
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* @return true, if this command quits the game, false otherwise.
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*/
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private boolean quit(Command command)
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public boolean quit(Command command, WebSocket conn)
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{
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if(command.hasSecondWord()) {
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System.out.println("Quit what?");
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conn.send("Quit what?");
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return false;
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}
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else {
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return true; // signal that we want to quit
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}
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}
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private void printRoomInformation()
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private void printRoomInformation(WebSocket conn)
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{
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System.out.print(player.getCurrentRoom().getLongDescription());
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System.out.println();
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conn.send(player.getCurrentRoom().getLongDescription());
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}
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private void look(Room currentRoom)
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private void look(Room currentRoom, WebSocket conn)
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{
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System.out.println(currentRoom.getLongDescription());
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conn.send(currentRoom.getLongDescription());
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}
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private void showStatus()
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private void showStatus(WebSocket conn)
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{
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System.out.println(player.showStatus());
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printRoomInformation();
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conn.send(player.showStatus());
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printRoomInformation(conn);
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}
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private void takeItem(Command command)
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private void takeItem(Command command, WebSocket conn)
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{
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if (!command.hasSecondWord()) {
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System.out.println("Take what?");
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conn.send("Take what?");
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return;
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}
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@@ -268,20 +264,20 @@ public class Game
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Item item = player.getCurrentRoom().removeItem(itemName);
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if (item != null) {
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if (player.takeItem(item)) {
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System.out.println("You took the item: " + item.getName());
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conn.send("You took the item: " + item.getName());
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} else {
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System.out.println("You can't take this item. It's too heavy.");
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conn.send("You can't take this item. It's too heavy.");
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player.getCurrentRoom().putItem(item);
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}
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} else {
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System.out.println("There is no such item in this room.");
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conn.send("There is no such item in this room.");
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}
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showStatus();
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showStatus(conn);
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}
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private void dropItem(Command command)
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private void dropItem(Command command, WebSocket conn)
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{
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if (!command.hasSecondWord()) {
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System.out.println("Drop what?");
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conn.send("Drop what?");
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return;
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}
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@@ -289,29 +285,33 @@ public class Game
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Item item = player.dropItem(itemName);
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if (item != null) {
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player.getCurrentRoom().putItem(item);
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System.out.println("You dropped the item: " + item.getName());
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conn.send("You dropped the item: " + item.getName());
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} else {
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System.out.println("You don't have this item.");
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conn.send("You don't have this item.");
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}
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showStatus();
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showStatus(conn);
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}
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private void eatMuffin(Command command)
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private void eatMuffin(Command command, WebSocket conn)
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{
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if (command.hasSecondWord()) {
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if (command.getSecondWord().equals("Muffin")) {
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Item item = player.getCurrentRoom().removeItem("Muffin");
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if (item != null) {
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player.eatMuffin();
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System.out.println("You ate a muffin. Your load capacity is now " + player.getLoadCapacity());
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showStatus();
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conn.send("You ate a muffin. Your load capacity is now " + player.getLoadCapacity());
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showStatus(conn);
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} else {
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System.out.println("There is no muffin in this room.");
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conn.send("There is no muffin in this room.");
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}
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} else {
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System.out.println("Eat what?");
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conn.send("Eat what?");
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}
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} else {
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System.out.println("Eat what?");
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conn.send("Eat what?");
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}
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}
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public Player getPlayer()
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{
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return player;
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}
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}
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@@ -1,5 +1,6 @@
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package de.szut.zuul;
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import org.java_websocket.WebSocket;
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import java.util.Scanner;
|
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/**
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@@ -21,7 +22,6 @@ import java.util.Scanner;
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public class Parser
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{
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private CommandWords commands; // holds all valid command words
|
||||
private Scanner reader; // source of command input
|
||||
|
||||
/**
|
||||
* Create a parser to read from the terminal window.
|
||||
@@ -29,38 +29,29 @@ public class Parser
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||||
public Parser()
|
||||
{
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||||
commands = new CommandWords();
|
||||
reader = new Scanner(System.in);
|
||||
}
|
||||
|
||||
/**
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||||
* @return The next command from the user.
|
||||
*/
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||||
public Command getCommand()
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||||
public Command getCommand(String inputLine, WebSocket conn)
|
||||
{
|
||||
String inputLine; // will hold the full input line
|
||||
String word1 = null;
|
||||
String word2 = null;
|
||||
|
||||
System.out.print("> "); // print prompt
|
||||
|
||||
inputLine = reader.nextLine();
|
||||
|
||||
// Find up to two words on the line.
|
||||
Scanner tokenizer = new Scanner(inputLine);
|
||||
if(tokenizer.hasNext()) {
|
||||
word1 = tokenizer.next(); // get first word
|
||||
if(tokenizer.hasNext()) {
|
||||
word2 = tokenizer.next(); // get second word
|
||||
// note: we just ignore the rest of the input line.
|
||||
}
|
||||
if (inputLine == null || inputLine.trim().isEmpty()) {
|
||||
// Falls die Eingabe leer oder null ist, eine ungültige Eingabe zurückgeben
|
||||
return new Command(null, null);
|
||||
}
|
||||
|
||||
// Now check whether this word is known. If so, create a command
|
||||
// with it. If not, create a "null" command (for unknown command).
|
||||
if(commands.isCommand(word1)) {
|
||||
// Entferne führende und nachfolgende Leerzeichen und teile die Eingabe in Wörter
|
||||
String[] words = inputLine.trim().split("\\s+");
|
||||
|
||||
String word1 = words[0]; // Das erste Wort
|
||||
String word2 = words.length > 1 ? words[1] : null; // Das zweite Wort, falls vorhanden
|
||||
|
||||
// Jetzt prüfen, ob das erste Wort ein gültiger Befehl ist.
|
||||
if (commands.isCommand(word1)) {
|
||||
return new Command(word1, word2);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Wenn der Befehl ungültig ist, ein null-Command zurückgeben
|
||||
return new Command(null, word2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ public class ZuulUI {
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
Game game = new Game();
|
||||
game.play();
|
||||
//game.play();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
67
src/de/szut/zuul/ZuulWebsocket.java
Normal file
67
src/de/szut/zuul/ZuulWebsocket.java
Normal file
@@ -0,0 +1,67 @@
|
||||
package de.szut.zuul;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.net.InetSocketAddress;
|
||||
import org.java_websocket.server.WebSocketServer;
|
||||
import org.java_websocket.WebSocket;
|
||||
import org.java_websocket.handshake.ClientHandshake;
|
||||
|
||||
public class ZuulWebsocket extends WebSocketServer {
|
||||
private Game game;
|
||||
private Parser parser;
|
||||
|
||||
public ZuulWebsocket(int port) {
|
||||
super(new InetSocketAddress(port));
|
||||
this.game = new Game();
|
||||
this.parser = new Parser();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onOpen(WebSocket conn, ClientHandshake handshake) {
|
||||
// Begrüßung des Spielers und Aufforderung, das Spiel zu starten
|
||||
conn.send("Start Game.");
|
||||
game.play(conn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMessage(WebSocket conn, String message) {
|
||||
boolean finished = false;
|
||||
|
||||
conn.send(" ");
|
||||
|
||||
// Verarbeite den Befehl, nur einmal pro Nachricht
|
||||
Command command = parser.getCommand(message, conn);
|
||||
|
||||
// Beende die Schleife, wenn der Befehl erfolgreich verarbeitet wurde
|
||||
finished = game.processCommand(command, conn);
|
||||
|
||||
// Eine Nachricht zum Beenden des Spiels senden
|
||||
if (finished) {
|
||||
conn.send("Thank you for playing. Good bye.");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onClose(WebSocket conn, int code, String reason, boolean remote) {
|
||||
// Hier kannst du ggf. noch Aufräumarbeiten machen
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onError(WebSocket conn, Exception ex) {
|
||||
System.err.println("Fehler aufgetreten: " + ex.getMessage());
|
||||
ex.printStackTrace();
|
||||
}
|
||||
|
||||
// Leere Implementierung der onStart-Methode
|
||||
@Override
|
||||
public void onStart() {
|
||||
System.out.println("WebSocket-Server gestartet");
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
int port = 8867; // Port für den WebSocket-Server
|
||||
ZuulWebsocket server = new ZuulWebsocket(port); // Instanziierung der Klasse
|
||||
server.start();
|
||||
System.out.println("WebSocket-Server läuft auf Port " + port);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user