package de.szut.zuul; /** * This class is the main class of the "World of Zuul" application. * "World of Zuul" is a very simple, text based adventure game. Users * can walk around some scenery. That's all. It should really be extended * to make it more interesting! * * To play this game, create an instance of this class and call the "play" * method. * * This main class creates and initialises all the others: it creates all * rooms, creates the parser and starts the game. It also evaluates and * executes the commands that the parser returns. * * @author Michael Kölling and David J. Barnes * @version 2016.02.29 */ public class Game { private Parser parser; private Room currentRoom; /** * Create the game and initialise its internal map. */ public Game() { createRooms(); parser = new Parser(); } /** * Create all the rooms and link their exits together. */ private void createRooms() { Room marketsquare, templePyramid, tavern, sacrificialSite, hut, jungle, secretPassage, cave, beach, basement, wizardsRoom; // create the rooms marketsquare = new Room("on the market square"); templePyramid = new Room("in a temple pyramid"); tavern = new Room("in the tavern at the market square"); sacrificialSite = new Room("at a sacrificial site"); hut = new Room("in a hut"); jungle = new Room("in the jungle"); secretPassage = new Room("in a secret passage"); cave = new Room("in a cave"); beach = new Room("on the beach"); basement = new Room("in a basement"); wizardsRoom = new Room("in a wizards room"); // initialise room exits marketsquare.setExits(tavern, templePyramid, null, sacrificialSite, null, null); templePyramid.setExits(hut, null, null, marketsquare, wizardsRoom, basement); tavern.setExits(null, hut, marketsquare, null, null, null); sacrificialSite.setExits(null, marketsquare, null , null, null, cave); hut.setExits(null, jungle, templePyramid, tavern, null, null); jungle.setExits(null, null, null, hut, null, null); secretPassage.setExits(null, basement, null, cave, null, null); cave.setExits(null, secretPassage, beach, null, sacrificialSite, null); beach.setExits(cave, null, null, null, null, null); basement.setExits(null, null, null, secretPassage, templePyramid, null); wizardsRoom.setExits(null, null, null, null, null, templePyramid); currentRoom = marketsquare; // start game on marketsquare } /** * Main play routine. Loops until end of play. */ public void play() { printWelcome(); // Enter the main command loop. Here we repeatedly read commands and // execute them until the game is over. boolean finished = false; while (! finished) { Command command = parser.getCommand(); finished = processCommand(command); } System.out.println("Thank you for playing. Good bye."); } /** * Print out the opening message for the player. */ private void printWelcome() { System.out.println(); System.out.println("Welcome to the World of Zuul!"); System.out.println("World of Zuul is a new, incredibly boring adventure game."); System.out.println("Type 'help' if you need help."); System.out.println(); printRoomInformation(currentRoom); } /** * Given a command, process (that is: execute) the command. * @param command The command to be processed. * @return true If the command ends the game, false otherwise. */ private boolean processCommand(Command command) { boolean wantToQuit = false; if(command.isUnknown()) { System.out.println("I don't know what you mean..."); return false; } String commandWord = command.getCommandWord(); if (commandWord.equals("help")) { printHelp(); } else if (commandWord.equals("go")) { goRoom(command); } else if (commandWord.equals("quit")) { wantToQuit = quit(command); } return wantToQuit; } // implementations of user commands: /** * Print out some help information. * Here we print some stupid, cryptic message and a list of the * command words. */ private void printHelp() { System.out.println("You are lost. You are alone. You wander"); System.out.println("through the jungle. At once there is a glade. On it there a buildings..."); System.out.println(); System.out.println("Your command words are:"); System.out.println(" go quit help"); } /** * Try to go in one direction. If there is an exit, enter * the new room, otherwise print an error message. */ private void goRoom(Command command) { if(!command.hasSecondWord()) { // if there is no second word, we don't know where to go... System.out.println("Go where?"); return; } String direction = command.getSecondWord(); // Try to leave current room. Room nextRoom = null; if(direction.equals("north")) { nextRoom = currentRoom.northExit; } if(direction.equals("east")) { nextRoom = currentRoom.eastExit; } if(direction.equals("south")) { nextRoom = currentRoom.southExit; } if(direction.equals("west")) { nextRoom = currentRoom.westExit; } if(direction.equals("up")) { nextRoom = currentRoom.upExit; } if(direction.equals("down")) { nextRoom = currentRoom.downExit; } if (nextRoom == null) { System.out.println("There is no door!"); } else { currentRoom = nextRoom; printRoomInformation(currentRoom); } } /** * "Quit" was entered. Check the rest of the command to see * whether we really quit the game. * @return true, if this command quits the game, false otherwise. */ private boolean quit(Command command) { if(command.hasSecondWord()) { System.out.println("Quit what?"); return false; } else { return true; // signal that we want to quit } } private void printRoomInformation(Room currentRoom) { System.out.println("You are " + currentRoom.getDescription()); System.out.print("Exits: "); if(currentRoom.northExit != null) { System.out.print("north "); } if(currentRoom.eastExit != null) { System.out.print("east "); } if(currentRoom.southExit != null) { System.out.print("south "); } if(currentRoom.westExit != null) { System.out.print("west "); } if(currentRoom.upExit != null) { System.out.print("up "); } if(currentRoom.downExit != null) { System.out.print("down "); } System.out.println(); } }