zuul0
This commit is contained in:
11
Die Welt von Zuul.iml
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11
Die Welt von Zuul.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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BIN
doc/Die Welt von Zuul.jpg
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BIN
doc/Die Welt von Zuul.jpg
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Binary file not shown.
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After Width: | Height: | Size: 53 KiB |
75
src/de/szut/zuul/Command.java
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75
src/de/szut/zuul/Command.java
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package de.szut.zuul;
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/**
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* This class holds information about a command that was issued by the user.
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* A command currently consists of two strings: a command word and a second
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* word (for example, if the command was "take map", then the two strings
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* obviously are "take" and "map").
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*
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* The way this is used is: Commands are already checked for being valid
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* command words. If the user entered an invalid command (a word that is not
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* known) then the command word is <null>.
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*
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* If the command had only one word, then the second word is <null>.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Command
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{
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private String commandWord;
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private String secondWord;
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/**
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* Create a command object. First and second word must be supplied, but
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* either one (or both) can be null.
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* @param firstWord The first word of the command. Null if the command
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* was not recognised.
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* @param secondWord The second word of the command.
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*/
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public Command(String firstWord, String secondWord)
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{
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commandWord = firstWord;
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this.secondWord = secondWord;
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}
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/**
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* Return the command word (the first word) of this command. If the
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* command was not understood, the result is null.
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* @return The command word.
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*/
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public String getCommandWord()
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{
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return commandWord;
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}
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/**
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* @return The second word of this command. Returns null if there was no
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* second word.
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*/
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public String getSecondWord()
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{
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return secondWord;
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}
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/**
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* @return true if this command was not understood.
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*/
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public boolean isUnknown()
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{
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return (commandWord == null);
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}
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/**
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* @return true if the command has a second word.
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*/
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public boolean hasSecondWord()
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{
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return (secondWord != null);
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}
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}
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43
src/de/szut/zuul/CommandWords.java
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43
src/de/szut/zuul/CommandWords.java
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package de.szut.zuul;
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/**
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* This class holds an enumeration of all command words known to the game.
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* It is used to recognise commands as they are typed in.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class CommandWords
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{
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// a constant array that holds all valid command words
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private static final String[] validCommands = {
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"go", "quit", "help"
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};
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/**
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* Constructor - initialise the command words.
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*/
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public CommandWords()
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{
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// nothing to do at the moment...
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}
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/**
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* Check whether a given String is a valid command word.
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* @return true if a given string is a valid command,
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* false if it isn't.
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*/
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public boolean isCommand(String aString)
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{
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for(int i = 0; i < validCommands.length; i++) {
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if(validCommands[i].equals(aString))
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return true;
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}
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// if we get here, the string was not found in the commands
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return false;
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}
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}
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222
src/de/szut/zuul/Game.java
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222
src/de/szut/zuul/Game.java
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package de.szut.zuul;
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/**
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* This class is the main class of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game. Users
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* can walk around some scenery. That's all. It should really be extended
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* to make it more interesting!
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*
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* To play this game, create an instance of this class and call the "play"
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* method.
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*
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* This main class creates and initialises all the others: it creates all
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* rooms, creates the parser and starts the game. It also evaluates and
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* executes the commands that the parser returns.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Game
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{
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private Parser parser;
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private Room currentRoom;
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/**
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* Create the game and initialise its internal map.
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*/
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public Game()
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{
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createRooms();
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parser = new Parser();
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}
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/**
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* Create all the rooms and link their exits together.
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*/
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private void createRooms()
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{
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Room marketsquare, templePyramid, tavern, sacrificialSite, hut, jungle, secretPassage, cave, beach;
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// create the rooms
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marketsquare = new Room("on the market square");
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templePyramid = new Room("in a temple pyramid");
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tavern = new Room("in the tavern at the market square");
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sacrificialSite = new Room("at a sacrificial site");
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hut = new Room("in a hut");
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jungle = new Room("in the jungle");
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secretPassage = new Room("in a secret passage");
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cave = new Room("in a cave");
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beach = new Room("on the beach");
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// initialise room exits
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marketsquare.setExits(tavern, templePyramid, null, sacrificialSite);
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templePyramid.setExits(hut, null, null, marketsquare);
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tavern.setExits(null, hut, marketsquare, null);
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sacrificialSite.setExits(null, marketsquare, null , null);
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hut.setExits(null, jungle, templePyramid, tavern);
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jungle.setExits(null, null, null, hut);
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secretPassage.setExits(null, null, null, cave);
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cave.setExits(null, secretPassage, beach, null);
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beach.setExits(cave, null, null, null);
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currentRoom = marketsquare; // start game on marketsquare
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}
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/**
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* Main play routine. Loops until end of play.
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*/
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public void play()
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{
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printWelcome();
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// Enter the main command loop. Here we repeatedly read commands and
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// execute them until the game is over.
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boolean finished = false;
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while (! finished) {
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Command command = parser.getCommand();
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finished = processCommand(command);
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}
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System.out.println("Thank you for playing. Good bye.");
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}
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/**
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* Print out the opening message for the player.
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*/
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private void printWelcome()
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{
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System.out.println();
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System.out.println("Welcome to the World of Zuul!");
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System.out.println("World of Zuul is a new, incredibly boring adventure game.");
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System.out.println("Type 'help' if you need help.");
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System.out.println();
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System.out.println("You are " + currentRoom.getDescription());
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System.out.print("Exits: ");
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if(currentRoom.northExit != null) {
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System.out.print("north ");
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}
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if(currentRoom.eastExit != null) {
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System.out.print("east ");
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}
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if(currentRoom.southExit != null) {
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System.out.print("south ");
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}
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if(currentRoom.westExit != null) {
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System.out.print("west ");
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}
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System.out.println();
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}
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/**
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* Given a command, process (that is: execute) the command.
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* @param command The command to be processed.
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* @return true If the command ends the game, false otherwise.
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*/
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private boolean processCommand(Command command)
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{
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boolean wantToQuit = false;
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if(command.isUnknown()) {
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System.out.println("I don't know what you mean...");
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return false;
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}
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String commandWord = command.getCommandWord();
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if (commandWord.equals("help")) {
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printHelp();
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}
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else if (commandWord.equals("go")) {
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goRoom(command);
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}
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else if (commandWord.equals("quit")) {
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wantToQuit = quit(command);
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}
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return wantToQuit;
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}
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// implementations of user commands:
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/**
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* Print out some help information.
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* Here we print some stupid, cryptic message and a list of the
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* command words.
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*/
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private void printHelp()
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{
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System.out.println("You are lost. You are alone. You wander");
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System.out.println("through the jungle. At once there is a glade. On it there a buildings...");
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System.out.println();
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System.out.println("Your command words are:");
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System.out.println(" go quit help");
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}
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/**
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* Try to go in one direction. If there is an exit, enter
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* the new room, otherwise print an error message.
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*/
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private void goRoom(Command command)
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{
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if(!command.hasSecondWord()) {
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// if there is no second word, we don't know where to go...
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System.out.println("Go where?");
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return;
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}
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String direction = command.getSecondWord();
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// Try to leave current room.
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Room nextRoom = null;
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if(direction.equals("north")) {
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nextRoom = currentRoom.northExit;
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}
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if(direction.equals("east")) {
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nextRoom = currentRoom.eastExit;
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}
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if(direction.equals("south")) {
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nextRoom = currentRoom.southExit;
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}
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if(direction.equals("west")) {
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nextRoom = currentRoom.westExit;
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}
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if (nextRoom == null) {
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System.out.println("There is no door!");
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}
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else {
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currentRoom = nextRoom;
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System.out.println("You are " + currentRoom.getDescription());
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System.out.print("Exits: ");
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if(currentRoom.northExit != null) {
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System.out.print("north ");
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}
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if(currentRoom.eastExit != null) {
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System.out.print("east ");
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}
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if(currentRoom.southExit != null) {
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System.out.print("south ");
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}
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if(currentRoom.westExit != null) {
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System.out.print("west ");
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}
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System.out.println();
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}
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}
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/**
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* "Quit" was entered. Check the rest of the command to see
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* whether we really quit the game.
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* @return true, if this command quits the game, false otherwise.
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*/
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private boolean quit(Command command)
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{
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if(command.hasSecondWord()) {
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System.out.println("Quit what?");
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return false;
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}
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else {
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return true; // signal that we want to quit
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}
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}
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}
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67
src/de/szut/zuul/Parser.java
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67
src/de/szut/zuul/Parser.java
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package de.szut.zuul;
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import java.util.Scanner;
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/**
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* This parser reads user input and tries to interpret it as an "Adventure"
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* command. Every time it is called it reads a line from the terminal and
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* tries to interpret the line as a two word command. It returns the command
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* as an object of class Command.
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*
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* The parser has a set of known command words. It checks user input against
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* the known commands, and if the input is not one of the known commands, it
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* returns a command object that is marked as an unknown command.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Parser
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{
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private CommandWords commands; // holds all valid command words
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private Scanner reader; // source of command input
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/**
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* Create a parser to read from the terminal window.
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*/
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public Parser()
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{
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commands = new CommandWords();
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reader = new Scanner(System.in);
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}
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/**
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* @return The next command from the user.
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*/
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public Command getCommand()
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{
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String inputLine; // will hold the full input line
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String word1 = null;
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String word2 = null;
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System.out.print("> "); // print prompt
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inputLine = reader.nextLine();
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// Find up to two words on the line.
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Scanner tokenizer = new Scanner(inputLine);
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if(tokenizer.hasNext()) {
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word1 = tokenizer.next(); // get first word
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if(tokenizer.hasNext()) {
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word2 = tokenizer.next(); // get second word
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// note: we just ignore the rest of the input line.
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}
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}
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// Now check whether this word is known. If so, create a command
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// with it. If not, create a "null" command (for unknown command).
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if(commands.isCommand(word1)) {
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return new Command(word1, word2);
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}
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else {
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return new Command(null, word2);
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}
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}
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}
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68
src/de/szut/zuul/Room.java
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68
src/de/szut/zuul/Room.java
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@@ -0,0 +1,68 @@
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package de.szut.zuul;
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/**
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* Class Room - a room in an adventure game.
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*
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* This class is part of the "World of Zuul" application.
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* "World of Zuul" is a very simple, text based adventure game.
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*
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* A "Room" represents one location in the scenery of the game. It is
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* connected to other rooms via exits. The exits are labelled north,
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* east, south, west. For each direction, the room stores a reference
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* to the neighboring room, or null if there is no exit in that direction.
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*
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* @author Michael Kölling and David J. Barnes
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* @version 2016.02.29
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*/
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public class Room
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{
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public String description;
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public Room northExit;
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public Room southExit;
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public Room eastExit;
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public Room westExit;
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/**
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* Create a room described "description". Initially, it has
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* no exits. "description" is something like "a kitchen" or
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* "an open court yard".
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* @param description The room's description.
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*/
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public Room(String description)
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{
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this.description = description;
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}
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/**
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* Define the exits of this room. Every direction either leads
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* to another room or is null (no exit there).
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* @param north The north exit.
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* @param east The east east.
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* @param south The south exit.
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* @param west The west exit.
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*/
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public void setExits(Room north, Room east, Room south, Room west)
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{
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if(north != null) {
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northExit = north;
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}
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if(east != null) {
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eastExit = east;
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}
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if(south != null) {
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southExit = south;
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}
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if(west != null) {
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westExit = west;
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}
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}
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/**
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* @return The description of the room.
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*/
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public String getDescription()
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{
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return description;
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}
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}
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14
src/de/szut/zuul/ZuulUI.java
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14
src/de/szut/zuul/ZuulUI.java
Normal file
@@ -0,0 +1,14 @@
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package de.szut.zuul;
|
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|
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public class ZuulUI {
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/**
|
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* @param args
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*/
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public static void main(String[] args) {
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Game game = new Game();
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game.play();
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}
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}
|
||||
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||||
|
||||
Reference in New Issue
Block a user